GLObjectValuePassConnector.h

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00001 /****************************************************************************/
00007 // Class passing values from a gl-object to another object
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 #ifndef GLObjectValuePassConnector_h
00020 #define GLObjectValuePassConnector_h
00021 
00022 
00023 // ===========================================================================
00024 // included modules
00025 // ===========================================================================
00026 #ifdef _MSC_VER
00027 #include <windows_config.h>
00028 #else
00029 #include <config.h>
00030 #endif
00031 
00032 #include <utils/gui/globjects/GUIGlObject.h>
00033 #include <microsim/MSUpdateEachTimestep.h>
00034 #include <utils/common/ValueSource.h>
00035 #include <utils/common/ValueRetriever.h>
00036 
00037 
00038 // ===========================================================================
00039 // class declarations
00040 // ===========================================================================
00041 class GUIGlObject;
00042 
00043 
00044 // ===========================================================================
00045 // class definitions
00046 // ===========================================================================
00053 template<typename T>
00054 class GLObjectValuePassConnector :
00055             public MSUpdateEachTimestep<GLObjectValuePassConnector<T> > {
00056 public:
00062     GLObjectValuePassConnector(GUIGlObject &o,
00063                                ValueSource<T> *source,
00064                                ValueRetriever<T> *retriever) throw()
00065             : myObject(o), mySource(source), myRetriever(retriever) { }
00066 
00067 
00069     virtual ~GLObjectValuePassConnector() throw() {
00070         delete mySource;
00071     }
00072 
00073 
00080     virtual bool updateEachTimestep() throw() {
00081         if (!myObject.active()) {
00082             return false;
00083         }
00084         myRetriever->addValue(mySource->getValue());
00085         return true;
00086     }
00087 
00088 private:
00090     GUIGlObject &myObject;
00091 
00093     ValueSource<T> *mySource;
00094 
00096     ValueRetriever<T> *myRetriever;
00097 
00098 
00099 };
00100 
00101 
00102 #endif
00103 
00104 /****************************************************************************/
00105 

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