Definition in file MSE3Collector.h.
#include <config.h>
#include <utils/common/PhysicalTypeDefs.h>
#include <microsim/MSMoveReminder.h>
#include <microsim/output/MSDetectorFileOutput.h>
#include <microsim/output/MSCrossSection.h>
#include <string>
#include <cassert>
#include <vector>
#include <limits>
#include <microsim/MSVehicleQuitReminded.h>
#include <utils/common/ToString.h>
#include <utils/iodevices/OutputDevice.h>
#include <utils/common/MsgHandler.h>
#include <utils/common/UtilExceptions.h>
Go to the source code of this file.
Data Structures | |
| class | MSE3Collector |
| A detector of vehicles passing an area between entry/exit points. More... | |
| struct | MSE3Collector::E3Values |
| Internal storage for values from a vehicle. More... | |
| class | MSE3Collector::MSE3EntryReminder |
| A place on the road net (at a certain lane and position on it) where the E3-area begins. More... | |
| class | MSE3Collector::MSE3LeaveReminder |
| A place on the road net (at a certain lane and position on it) where the E3-area ends. More... | |
1.5.6