GUIGlObjectStorage.h

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00001 /****************************************************************************/
00007 // A storage for of displayed objects via their numerical id
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 #ifndef GUIGlObjectStorage_h
00020 #define GUIGlObjectStorage_h
00021 
00022 
00023 // ===========================================================================
00024 // included modules
00025 // ===========================================================================
00026 #ifdef _MSC_VER
00027 #include <windows_config.h>
00028 #else
00029 #include <config.h>
00030 #endif
00031 
00032 #include <map>
00033 #include <fx.h>
00034 #include <utils/foxtools/MFXMutex.h>
00035 
00036 #ifdef _WIN32
00037 #include <windows.h>
00038 #endif
00039 
00040 #include <GL/gl.h>
00041 
00042 
00043 // ===========================================================================
00044 // class declarations
00045 // ===========================================================================
00046 class GUIGlObject;
00047 
00048 
00049 // ===========================================================================
00050 // class definitions
00051 // ===========================================================================
00066 class GUIGlObjectStorage {
00067 public:
00069     GUIGlObjectStorage() throw();
00070 
00071 
00073     ~GUIGlObjectStorage() throw();
00074 
00075 
00083     void registerObject(GUIGlObject *object) throw();
00084 
00085 
00089     GLuint getUniqueID() throw();
00090 
00091 
00100     GUIGlObject *getObjectBlocking(GLuint id) throw();
00101 
00102 
00112     bool remove(GLuint id) throw();
00113 
00114 
00119     void clear() throw();
00120 
00121 
00127     void unblockObject(GLuint id) throw();
00128 
00129 
00133     void setNetObject(GUIGlObject *object) throw() {
00134         myNetObject = object;
00135     }
00136 
00137 
00141     GUIGlObject * const getNetObject() const throw() {
00142         return myNetObject;
00143     }
00144 
00145 
00148     static GUIGlObjectStorage gIDStorage;
00149 
00150 private:
00152     typedef std::map<size_t, GUIGlObject *> ObjectMap;
00153 
00155     ObjectMap myMap;
00156 
00158     ObjectMap myBlocked;
00159 
00161     ObjectMap my2Delete;
00162 
00164     GLuint myAktID;
00165 
00167     MFXMutex myLock;
00168 
00170     GUIGlObject *myNetObject;
00171 
00172 
00173 private:
00175     GUIGlObjectStorage(const GUIGlObjectStorage &s);
00176 
00178     GUIGlObjectStorage &operator=(const GUIGlObjectStorage &s);
00179 
00180 
00181 };
00182 
00183 
00184 #endif
00185 
00186 /****************************************************************************/
00187 

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