MSVehicleTransfer.cpp

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00001 /****************************************************************************/
00007 // A mover of vehicles that got stucked due to grid locks
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 
00020 
00021 // ===========================================================================
00022 // included modules
00023 // ===========================================================================
00024 #ifdef _MSC_VER
00025 #include <windows_config.h>
00026 #else
00027 #include <config.h>
00028 #endif
00029 
00030 #include <iostream>
00031 #include <cassert>
00032 #include <utils/common/MsgHandler.h>
00033 #include "MSNet.h"
00034 #include "MSLane.h"
00035 #include "MSVehicle.h"
00036 #include "MSVehicleControl.h"
00037 #include "MSVehicleTransfer.h"
00038 
00039 #ifdef CHECK_MEMORY_LEAKS
00040 #include <foreign/nvwa/debug_new.h>
00041 #endif // CHECK_MEMORY_LEAKS
00042 
00043 
00044 // ===========================================================================
00045 // static member definitions
00046 // ===========================================================================
00047 MSVehicleTransfer *MSVehicleTransfer::myInstance = 0;
00048 
00049 
00050 // ===========================================================================
00051 // member method definitions
00052 // ===========================================================================
00053 void
00054 MSVehicleTransfer::addVeh(MSVehicle *veh) throw() {
00055     // get the current edge of the vehicle
00056     MSEdge *e = MSEdge::dictionary(veh->getEdge()->getID());
00057     // let the vehicle be on the one
00058     veh->onRemovalFromNet(true);
00059     if (!veh->hasSuccEdge(1)||proceedVirtualReturnWhetherEnded(*veh, MSEdge::dictionary(veh->succEdge(1)->getID()))) {
00060         MSNet::getInstance()->getVehicleControl().scheduleVehicleRemoval(veh);
00061         return;
00062     }
00063     // mark the next one
00064     myNoTransfered++;
00065     // save information
00066     myVehicles.push_back(VehicleInformation(veh, MSNet::getInstance()->getCurrentTimeStep()));
00067     MSNet::getInstance()->informVehicleStateListener(veh, MSNet::VEHICLE_STATE_STARTING_TELEPORT);
00068 }
00069 
00070 
00071 void
00072 MSVehicleTransfer::checkEmissions(SUMOTime time) throw() {
00073     // go through vehicles
00074     for (VehicleInfVector::iterator i=myVehicles.begin(); i!=myVehicles.end();) {
00075         // get the vehicle information
00076         VehicleInformation &desc = *i;
00077         const MSEdge *e = desc.myVeh->getEdge();
00078         MSLane *l = e->getFreeLane(desc.myVeh->getVehicleType().getVehicleClass());
00079         // check whether the vehicle may be emitted onto a following edge
00080         if (l->freeEmit(*(desc.myVeh), MIN2(l->getMaxSpeed(), desc.myVeh->getMaxSpeed()))) {
00081             // remove from this if so
00082             WRITE_WARNING("Vehicle '" + desc.myVeh->getID()+ "' ends teleporting on edge '" + e->getID()+ "', simulation time " + toString(MSNet::getInstance()->getCurrentTimeStep()) + ".");
00083             MSNet::getInstance()->informVehicleStateListener(desc.myVeh, MSNet::VEHICLE_STATE_ENDING_TELEPORT);
00084             i = myVehicles.erase(i);
00085         } else {
00086             // otherwise, check whether a consecutive edge may be used
00087             if (desc.myProceedTime<time) {
00088                 // get the lanes of the next edge (the one the vehicle wiil be
00089                 //  virtually on after all these computations)
00090                 MSLane *tmp = *(e->getLanes().begin());
00091                 // get the one beyond the one the vehicle moved to
00092                 MSEdge *nextEdge = MSEdge::dictionary(desc.myVeh->succEdge(1)->getID());
00093                 // let the vehicle move to the next edge
00094                 if (proceedVirtualReturnWhetherEnded(*desc.myVeh, nextEdge)) {
00095                     WRITE_WARNING("Vehicle '" + desc.myVeh->getID()+ "' ends teleporting on end edge '" + e->getID()+ "'.");
00096                     MSNet::getInstance()->getVehicleControl().scheduleVehicleRemoval(desc.myVeh);
00097                     i = myVehicles.erase(i);
00098                     continue;
00099                 }
00100                 // get the time the vehicle needs to pass the current edge
00101                 //  !!! maybe, the time should be compued in other ways
00102                 desc.myProceedTime = time + (SUMOTime)(tmp->getLength() / tmp->getMaxSpeed() * 2.0);
00103             }
00104             ++i;
00105         }
00106 
00107     }
00108 }
00109 
00110 
00111 bool
00112 MSVehicleTransfer::proceedVirtualReturnWhetherEnded(MSVehicle &veh, const MSEdge *const newEdge) throw() {
00113     veh.moveRoutePointer(newEdge);
00114     MSRouteIterator destination = veh.getRoute().end() - 1;
00115     return veh.getEdge() == *destination;
00116 }
00117 
00118 
00119 MSVehicleTransfer *
00120 MSVehicleTransfer::getInstance() throw() {
00121     if (myInstance==0) {
00122         myInstance = new MSVehicleTransfer();
00123     }
00124     return myInstance;
00125 }
00126 
00127 
00128 MSVehicleTransfer::MSVehicleTransfer() throw()
00129         : myNoTransfered(0) {}
00130 
00131 
00132 MSVehicleTransfer::~MSVehicleTransfer() throw() {
00133     myInstance = 0;
00134 }
00135 
00136 
00137 
00138 /****************************************************************************/
00139 

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