00001 /****************************************************************************/ 00007 // Base class for additional objects (emitter, detectors etc.) 00008 /****************************************************************************/ 00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/ 00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors 00011 /****************************************************************************/ 00012 // 00013 // This program is free software; you can redistribute it and/or modify 00014 // it under the terms of the GNU General Public License as published by 00015 // the Free Software Foundation; either version 2 of the License, or 00016 // (at your option) any later version. 00017 // 00018 /****************************************************************************/ 00019 #ifndef GUIGlObject_AbstractAdd_h 00020 #define GUIGlObject_AbstractAdd_h 00021 00022 00023 // =========================================================================== 00024 // included modules 00025 // =========================================================================== 00026 #ifdef _MSC_VER 00027 #include <windows_config.h> 00028 #else 00029 #include <config.h> 00030 #endif 00031 00032 #include "GUIGlObjectTypes.h" 00033 #include "GUIGlObject.h" 00034 #include <utils/geom/Position2D.h> 00035 #include <vector> 00036 #include <map> 00037 00038 00039 // =========================================================================== 00040 // class definitions 00041 // =========================================================================== 00045 class GUIGlObject_AbstractAdd : 00046 public GUIGlObject { 00047 public: 00048 GUIGlObject_AbstractAdd(GUIGlObjectStorage &idStorage, 00049 std::string fullName, GUIGlObjectType type) throw(); 00050 00052 GUIGlObject_AbstractAdd(std::string fullName, GLuint glID, GUIGlObjectType type) throw(); 00053 00054 ~GUIGlObject_AbstractAdd() throw(); 00055 00056 00059 00064 GUIGlObjectType getType() const throw(); 00066 00067 00068 void drawGLName(const Position2D &p, const std::string &id, SUMOReal nameScale) const; 00069 00070 00072 static void clearDictionary(); 00073 00075 static GUIGlObject_AbstractAdd *get(const std::string &name); 00076 00078 static const std::vector<GUIGlObject_AbstractAdd*> &getObjectList(); 00079 00081 static std::vector<GLuint> getIDList(); 00082 00083 protected: 00085 GUIGlObjectType myGlType; 00086 00087 protected: 00089 static std::map<std::string, GUIGlObject_AbstractAdd*> myObjects; 00090 00092 static std::vector<GUIGlObject_AbstractAdd*> myObjectList; 00093 00094 }; 00095 00096 00097 #endif 00098 00099 /****************************************************************************/ 00100
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