#include <MSUpdateEachTimestep.h>
Definition at line 43 of file MSUpdateEachTimestep.h.
Public Member Functions | |
| MSUpdateEachTimestep () throw () | |
| Counstructor. | |
| virtual bool | updateEachTimestep ()=0 throw () |
| The update method. | |
| virtual | ~MSUpdateEachTimestep () throw () |
| Destructor. | |
| MSUpdateEachTimestep< ToUpdate >::MSUpdateEachTimestep | ( | ) | throw () [inline] |
Counstructor.
Definition at line 46 of file MSUpdateEachTimestep.h.
00046 { 00047 MSUpdateEachTimestepContainer< MSUpdateEachTimestep< 00048 ToUpdate > >::getInstance()->addItemToUpdate(this); 00049 }
| virtual MSUpdateEachTimestep< ToUpdate >::~MSUpdateEachTimestep | ( | ) | throw () [inline, virtual] |
Destructor.
Definition at line 53 of file MSUpdateEachTimestep.h.
00053 { 00054 MSUpdateEachTimestepContainer< MSUpdateEachTimestep< 00055 ToUpdate > >::getInstance()->removeItemToUpdate(this); 00056 }
| virtual bool MSUpdateEachTimestep< ToUpdate >::updateEachTimestep | ( | ) | throw () [pure virtual] |
The update method.
Derived objects will be called in each time step using this method
Implemented in GLObjectValuePassConnector< T >, and GLObjectValuePassConnector< std::pair< int, MSPhaseDefinition > >.
1.5.6