NGRandomNetBuilder.h

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00001 /****************************************************************************/
00007 // Additional structures for building random nets
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 #ifndef NGRandomNetBuilder_h
00020 #define NGRandomNetBuilder_h
00021 
00022 
00023 // ===========================================================================
00024 // included modules
00025 // ===========================================================================
00026 #ifdef _MSC_VER
00027 #include <windows_config.h>
00028 #else
00029 #include <config.h>
00030 #endif
00031 
00032 #include "NGNet.h"
00033 #include <map>
00034 
00035 
00036 // ===========================================================================
00037 // class definitions
00038 // ===========================================================================
00043 class TNeighbourDistribution {
00044 public:
00053     void add(int numNeighbours, SUMOReal ratio) throw();
00054 
00055 
00061     int num() throw();
00062 
00063 
00064 private:
00066     std::map<int, SUMOReal> myNeighbours;
00067 
00068 };
00069 
00070 
00077 class NGRandomNetBuilder {
00078 public:
00089     NGRandomNetBuilder(NGNet &net, SUMOReal minAngle, SUMOReal minDistance, SUMOReal maxDistance, SUMOReal connectivity,
00090                        int numTries, const TNeighbourDistribution &neighborDist) throw();
00091 
00092 
00093 
00099     void createNet(int numNodes) throw();
00100 
00101 
00102 private:
00107     void removeOuterNode(NGNode *node) throw();
00108 
00109 
00117     bool checkAngles(NGNode* node) throw();
00118 
00119 
00129     bool canConnect(NGNode* baseNode, NGNode* newNode) throw();
00130 
00131 
00139     bool createNewNode(NGNode *baseNode) throw();
00140 
00141 
00147     void findPossibleOuterNodes(NGNode *node) throw();
00148 
00149 
00150 private:
00152     NGNet &myNet;
00153 
00155     NGNodeList myOuterNodes;
00156 
00158     NGEdgeList myOuterLinks;
00159 
00160     // list of possible new connections
00161     NGNodeList myConNodes;
00162 
00163 
00165 
00166 
00168     SUMOReal myMinLinkAngle;
00169 
00171     SUMOReal myMinDistance;
00172 
00174     SUMOReal myMaxDistance;
00175 
00177     SUMOReal myConnectivity;
00179 
00180 
00182     int myNumTries;
00183 
00185     int myNumNodes;
00186 
00188     TNeighbourDistribution myNeighbourDistribution;
00189 
00190 private:
00192     NGRandomNetBuilder(const NGRandomNetBuilder&);
00193 
00195     NGRandomNetBuilder& operator=(const NGRandomNetBuilder&);
00196 
00197 };
00198 
00199 
00200 #endif
00201 
00202 /****************************************************************************/
00203 

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