MSEdgeControl.h

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00001 /****************************************************************************/
00007 // Stores edges and lanes, performs moving of vehicle
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 #ifndef MSEdgeControl_h
00020 #define MSEdgeControl_h
00021 
00022 
00023 // ===========================================================================
00024 // included modules
00025 // ===========================================================================
00026 #ifdef _MSC_VER
00027 #include <windows_config.h>
00028 #else
00029 #include <config.h>
00030 #endif
00031 
00032 #include <vector>
00033 #include <map>
00034 #include <string>
00035 #include <iostream>
00036 #include <list>
00037 #include <set>
00038 #include "MSEdge.h"
00039 
00040 
00041 // ===========================================================================
00042 // class declarations
00043 // ===========================================================================
00044 class OutputDevice;
00045 class BinaryInputDevice;
00046 
00047 
00048 // ===========================================================================
00049 // class definitions
00050 // ===========================================================================
00065 class MSEdgeControl {
00066 public:
00068     typedef std::vector< MSEdge* > EdgeCont;
00069 
00070 public:
00078     MSEdgeControl(const std::vector< MSEdge* > &edges) throw();
00079 
00080 
00082     ~MSEdgeControl() throw();
00083 
00084 
00091     void patchActiveLanes() throw();
00092 
00093 
00096 
00109     void moveCritical(SUMOTime t) throw();
00110 
00111 
00130     void moveFirst(SUMOTime t) throw();
00132 
00133 
00142     void changeLanes(SUMOTime t) throw();
00143 
00144 
00153     void detectCollisions(SUMOTime timestep) throw();
00154 
00155 
00161     const std::vector<MSEdge*> &getEdges() const throw() {
00162         return myEdges;
00163     }
00164 
00165 
00170     std::vector<std::string> getEdgeNames() const throw();
00171 
00172 
00178     void gotActive(MSLane *l) throw();
00179 
00180 
00181 public:
00193     struct LaneUsage {
00195         MSLane *lane;
00197         std::vector<MSLane*>::const_iterator firstNeigh;
00199         std::vector<MSLane*>::const_iterator lastNeigh;
00201         bool amActive;
00203         bool haveNeighbors;
00204     };
00205 
00206 private:
00208     std::vector<MSEdge*> myEdges;
00209 
00211     typedef std::vector<LaneUsage> LaneUsageVector;
00212 
00214     LaneUsageVector myLanes;
00215 
00217     std::list<MSLane*> myActiveLanes;
00218 
00220     std::vector<MSLane*> myWithVehicles2Integrate;
00221 
00223     std::set<MSLane*> myChangedStateLanes;
00224 
00226     std::vector<SUMOTime> myLastLaneChange;
00227 
00228 private:
00230     MSEdgeControl(const MSEdgeControl&);
00231 
00233     MSEdgeControl& operator=(const MSEdgeControl&);
00234 
00235 };
00236 
00237 
00238 #endif
00239 
00240 /****************************************************************************/
00241 

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