ShapeContainer.cpp

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00001 /****************************************************************************/
00007 // Storage for geometrical objects, sorted by the layers they are in
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 
00020 
00021 // ===========================================================================
00022 // included modules
00023 // ===========================================================================
00024 #ifdef _MSC_VER
00025 #include <windows_config.h>
00026 #else
00027 #include <config.h>
00028 #endif
00029 
00030 #include <fstream>
00031 #include <stdlib.h>
00032 #include <iostream>
00033 #include <utility>
00034 #include <string>
00035 #include <cmath>
00036 #include <utils/common/NamedObjectCont.h>
00037 #include <utils/shapes/Polygon2D.h>
00038 #include <utils/shapes/ShapeContainer.h>
00039 #include <utils/common/MsgHandler.h>
00040 #include <utils/common/UtilExceptions.h>
00041 #include <utils/common/ToString.h>
00042 #include <utils/common/StdDefs.h>
00043 
00044 #ifdef _WIN32
00045 #include <windows.h>
00046 #endif
00047 
00048 #ifdef CHECK_MEMORY_LEAKS
00049 #include <foreign/nvwa/debug_new.h>
00050 #endif // CHECK_MEMORY_LEAKS
00051 
00052 
00053 // ===========================================================================
00054 // method definitions
00055 // ===========================================================================
00056 ShapeContainer::ShapeContainer() throw()
00057         : myMinLayer(100), myMaxLayer(-100) {}
00058 
00059 
00060 ShapeContainer::~ShapeContainer() throw() {}
00061 
00062 
00063 bool
00064 ShapeContainer::add(int layer, Polygon2D *p) throw() {
00065     if (myPolygonLayers.find(layer)==myPolygonLayers.end()) {
00066         myPolygonLayers[layer] = NamedObjectCont<Polygon2D*>();
00067         myMinLayer = MIN2(layer, myMinLayer);
00068         myMaxLayer = MAX2(layer, myMaxLayer);
00069     }
00070     return myPolygonLayers[layer].add(p->getID(), p);
00071 }
00072 
00073 
00074 bool
00075 ShapeContainer::add(int layer, PointOfInterest *p) throw() {
00076     if (myPOILayers.find(layer)==myPOILayers.end()) {
00077         myPOILayers[layer] = NamedObjectCont<PointOfInterest*>();
00078         myMinLayer = MIN2(layer, myMinLayer);
00079         myMaxLayer = MAX2(layer, myMaxLayer);
00080     }
00081     return myPOILayers[layer].add(p->getID(), p);
00082 }
00083 
00084 
00085 bool
00086 ShapeContainer::removePolygon(int layer, const std::string &id) throw() {
00087     if (myPolygonLayers.find(layer)==myPolygonLayers.end()) {
00088         return false;
00089     }
00090     return myPolygonLayers.find(layer)->second.remove(id);
00091 }
00092 
00093 
00094 bool
00095 ShapeContainer::removePOI(int layer, const std::string &id) throw() {
00096     if (myPOILayers.find(layer)==myPOILayers.end()) {
00097         return false;
00098     }
00099     return myPOILayers.find(layer)->second.remove(id);
00100 }
00101 
00102 
00103 const NamedObjectCont<Polygon2D*> &
00104 ShapeContainer::getPolygonCont(int layer) const throw() {
00105     if (myPolygonLayers.find(layer)==myPolygonLayers.end()) {
00106         myPolygonLayers[layer] = NamedObjectCont<Polygon2D*>();
00107         myMinLayer = MIN2(layer, myMinLayer);
00108         myMaxLayer = MAX2(layer, myMaxLayer);
00109     }
00110     return myPolygonLayers[layer];
00111 }
00112 
00113 
00114 const NamedObjectCont<PointOfInterest*> &
00115 ShapeContainer::getPOICont(int layer) const throw() {
00116     if (myPOILayers.find(layer)==myPOILayers.end()) {
00117         myPOILayers[layer] = NamedObjectCont<PointOfInterest*>();
00118         myMinLayer = MIN2(layer, myMinLayer);
00119         myMaxLayer = MAX2(layer, myMaxLayer);
00120     }
00121     return myPOILayers[layer];
00122 }
00123 
00124 
00125 
00126 /****************************************************************************/
00127 

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