GUIPolygon2D.h

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00001 /****************************************************************************/
00007 // The GUI-version of a polygon
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 #ifndef GUIPolygon2D_h
00020 #define GUIPolygon2D_h
00021 
00022 
00023 // ===========================================================================
00024 // included modules
00025 // ===========================================================================
00026 #ifdef _MSC_VER
00027 #include <windows_config.h>
00028 #else
00029 #include <config.h>
00030 #endif
00031 
00032 #include <string>
00033 #include <utils/shapes/Polygon2D.h>
00034 #include <utils/gui/globjects/GUIGlObject_AbstractAdd.h>
00035 
00036 
00037 // ===========================================================================
00038 // class definitions
00039 // ===========================================================================
00040 /*
00041  * @class GUIPolygon2D
00042  * @brief The GUI-version of a polygon
00043  */
00044 class GUIPolygon2D : public Polygon2D, public GUIGlObject_AbstractAdd {
00045 public:
00047     GUIPolygon2D(GUIGlObjectStorage &idStorage, int layer,
00048                  const std::string name, const std::string type,
00049                  const RGBColor &color, const Position2DVector &Pos,
00050                  bool fill) throw();
00051 
00053     ~GUIPolygon2D() throw();
00054 
00055 
00056 
00058 
00059 
00067     GUIGLObjectPopupMenu *getPopUpMenu(GUIMainWindow &app,
00068                                        GUISUMOAbstractView &parent) throw();
00069 
00070 
00078     GUIParameterTableWindow *getParameterWindow(GUIMainWindow &app,
00079             GUISUMOAbstractView &parent) throw();
00080 
00081 
00087     const std::string &getMicrosimID() const throw();
00088 
00089 
00095     Boundary getCenteringBoundary() const throw();
00096 
00097 
00102     void drawGL(const GUIVisualizationSettings &s) const throw();
00104 
00105 
00106 
00108     int getLayer() const;
00109 
00110 protected:
00115     int myLayer;
00116 
00117 };
00118 
00119 
00120 #endif
00121 
00122 /****************************************************************************/
00123 

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