00001 /****************************************************************************/ 00007 // Storage for geometrical objects extended by mutexes 00008 /****************************************************************************/ 00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/ 00010 // Copyright 2001-2010 DLR (http://www.dlr.de/) and contributors 00011 /****************************************************************************/ 00012 // 00013 // This program is free software; you can redistribute it and/or modify 00014 // it under the terms of the GNU General Public License as published by 00015 // the Free Software Foundation; either version 2 of the License, or 00016 // (at your option) any later version. 00017 // 00018 /****************************************************************************/ 00019 #ifndef GUIShapeContainer_h 00020 #define GUIShapeContainer_h 00021 00022 00023 // =========================================================================== 00024 // included modules 00025 // =========================================================================== 00026 #ifdef _MSC_VER 00027 #include <windows_config.h> 00028 #else 00029 #include <config.h> 00030 #endif 00031 00032 #include <utils/shapes/ShapeContainer.h> 00033 #include <utils/foxtools/MFXMutex.h> 00034 00035 00036 // =========================================================================== 00037 // class definitions 00038 // =========================================================================== 00044 class GUIShapeContainer : public ShapeContainer { 00045 public: 00047 GUIShapeContainer() throw(); 00048 00049 00051 virtual ~GUIShapeContainer() throw(); 00052 00053 00060 bool add(int layer, Polygon2D *p) throw(); 00061 00062 00069 bool add(int layer, PointOfInterest *p) throw(); 00070 00071 00078 bool removePolygon(int layer, const std::string &id) throw(); 00079 00080 00087 bool removePOI(int layer, const std::string &id) throw(); 00088 00089 00090 private: 00092 MFXMutex myLock; 00093 00094 }; 00095 00096 00097 #endif 00098 00099 /****************************************************************************/ 00100
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