00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041 #ifdef __GNUG__
00042 #pragma implementation
00043 #endif
00044
00045 #include <stdlib.h>
00046 #include "lib/builtin.h"
00047 #include "lib/int.Vec.h"
00048
00049
00050
00051
00052 void default_intVec_error_handler(const char* msg)
00053 {
00054 #if 0
00055 cerr << "Fatal intVec error. " << msg << "\n";
00056 #else
00057
00058 fprintf(stderr, "Fatal intVec error. %s\n", msg);
00059 #endif
00060 exit(1);
00061 }
00062
00063 one_arg_error_handler_t intVec_error_handler = default_intVec_error_handler;
00064
00065 one_arg_error_handler_t set_intVec_error_handler(one_arg_error_handler_t f)
00066 {
00067 one_arg_error_handler_t old = intVec_error_handler;
00068 intVec_error_handler = f;
00069 return old;
00070 }
00071
00072 void intVec::error(const char* msg)
00073 {
00074 (*intVec_error_handler)(msg);
00075 }
00076
00077 void intVec::range_error()
00078 {
00079 (*intVec_error_handler)("Index out of range.");
00080 }
00081
00082 intVec::intVec(const intVec& v)
00083 {
00084 s = new int [len = v.len];
00085 int* top = &(s[len]);
00086 int* t = s;
00087 const int* u = v.s;
00088 while (t < top) *t++ = *u++;
00089 }
00090
00091 intVec::intVec(int l, int fill_value)
00092 {
00093 s = new int [len = l];
00094 int* top = &(s[len]);
00095 int* t = s;
00096 while (t < top) *t++ = fill_value;
00097 }
00098
00099
00100 intVec& intVec::operator = (const intVec& v)
00101 {
00102 if (this != &v)
00103 {
00104 delete [] s;
00105 s = new int [len = v.len];
00106 int* top = &(s[len]);
00107 int* t = s;
00108 const int* u = v.s;
00109 while (t < top) *t++ = *u++;
00110 }
00111 return *this;
00112 }
00113
00114 void intVec::apply(intProcedure f)
00115 {
00116 int* top = &(s[len]);
00117 int* t = s;
00118 while (t < top) (*f)(*t++);
00119 }
00120
00121
00122 void intVec::resize(int newl)
00123 {
00124 int* news = new int [newl];
00125 int* p = news;
00126 int minl = (len < newl)? len : newl;
00127 int* top = &(s[minl]);
00128 int* t = s;
00129 while (t < top) *p++ = *t++;
00130 delete [] s;
00131 s = news;
00132 len = newl;
00133 }
00134
00135 intVec concat(intVec & a, intVec & b)
00136 {
00137 int newl = a.len + b.len;
00138 int* news = new int [newl];
00139 int* p = news;
00140 int* top = &(a.s[a.len]);
00141 int* t = a.s;
00142 while (t < top) *p++ = *t++;
00143 top = &(b.s[b.len]);
00144 t = b.s;
00145 while (t < top) *p++ = *t++;
00146 return intVec(newl, news);
00147 }
00148
00149
00150 intVec combine(intCombiner f, intVec& a, intVec& b)
00151 {
00152 int newl = (a.len < b.len)? a.len : b.len;
00153 int* news = new int [newl];
00154 int* p = news;
00155 int* top = &(a.s[newl]);
00156 int* t = a.s;
00157 int* u = b.s;
00158 while (t < top) *p++ = (*f)(*t++, *u++);
00159 return intVec(newl, news);
00160 }
00161
00162 int intVec::reduce(intCombiner f, int base)
00163 {
00164 int r = base;
00165 int* top = &(s[len]);
00166 int* t = s;
00167 while (t < top) r = (*f)(r, *t++);
00168 return r;
00169 }
00170
00171 intVec reverse(intVec& a)
00172 {
00173 int* news = new int [a.len];
00174 if (a.len != 0)
00175 {
00176 int* lo = news;
00177 int* hi = &(news[a.len - 1]);
00178 while (lo < hi)
00179 {
00180 int tmp = *lo;
00181 *lo++ = *hi;
00182 *hi-- = tmp;
00183 }
00184 }
00185 return intVec(a.len, news);
00186 }
00187
00188 void intVec::reverse()
00189 {
00190 if (len != 0)
00191 {
00192 int* lo = s;
00193 int* hi = &(s[len - 1]);
00194 while (lo < hi)
00195 {
00196 int tmp = *lo;
00197 *lo++ = *hi;
00198 *hi-- = tmp;
00199 }
00200 }
00201 }
00202
00203 int intVec::index(int targ)
00204 {
00205 for (int i = 0; i < len; ++i) if (intEQ(targ, s[i])) return i;
00206 return -1;
00207 }
00208
00209 intVec map(intMapper f, intVec& a)
00210 {
00211 int* news = new int [a.len];
00212 int* p = news;
00213 int* top = &(a.s[a.len]);
00214 int* t = a.s;
00215 while(t < top) *p++ = (*f)(*t++);
00216 return intVec(a.len, news);
00217 }
00218
00219 int operator == (intVec& a, intVec& b)
00220 {
00221 if (a.len != b.len)
00222 return 0;
00223 int* top = &(a.s[a.len]);
00224 int* t = a.s;
00225 int* u = b.s;
00226 while (t < top) if (!(intEQ(*t++, *u++))) return 0;
00227 return 1;
00228 }
00229
00230 void intVec::fill(int val, int from, int n)
00231 {
00232 int to;
00233 if (n < 0)
00234 to = len - 1;
00235 else
00236 to = from + n - 1;
00237 if ((unsigned)from > (unsigned)to)
00238 range_error();
00239 int* t = &(s[from]);
00240 int* top = &(s[to]);
00241 while (t <= top) *t++ = val;
00242 }
00243
00244 intVec intVec::at(int from, int n)
00245 {
00246 int to;
00247 if (n < 0)
00248 {
00249 n = len - from;
00250 to = len - 1;
00251 }
00252 else
00253 to = from + n - 1;
00254 if ((unsigned)from > (unsigned)to)
00255 range_error();
00256 int* news = new int [n];
00257 int* p = news;
00258 int* t = &(s[from]);
00259 int* top = &(s[to]);
00260 while (t <= top) *p++ = *t++;
00261 return intVec(n, news);
00262 }
00263
00264 intVec merge(intVec & a, intVec & b, intComparator f)
00265 {
00266 int newl = a.len + b.len;
00267 int* news = new int [newl];
00268 int* p = news;
00269 int* topa = &(a.s[a.len]);
00270 int* as = a.s;
00271 int* topb = &(b.s[b.len]);
00272 int* bs = b.s;
00273
00274 for (;;)
00275 {
00276 if (as >= topa)
00277 {
00278 while (bs < topb) *p++ = *bs++;
00279 break;
00280 }
00281 else if (bs >= topb)
00282 {
00283 while (as < topa) *p++ = *as++;
00284 break;
00285 }
00286 else if ((*f)(*as, *bs) <= 0)
00287 *p++ = *as++;
00288 else
00289 *p++ = *bs++;
00290 }
00291 return intVec(newl, news);
00292 }
00293
00294 static int gsort(int*, int, intComparator);
00295
00296 void intVec::sort (intComparator compar)
00297 {
00298 gsort(s, len, compar);
00299 }
00300
00301
00302
00303
00304 static inline void SWAP(int* A, int* B)
00305 {
00306 int tmp = *A; *A = *B; *B = tmp;
00307 }
00308
00309
00310 #define BYTES_PER_WORD 8
00311 #define BYTES_PER_LONG 4
00312
00313
00314
00315 #define STACK_SIZE (BYTES_PER_WORD * BYTES_PER_LONG)
00316 #define PUSH(LOW,HIGH) do {top->lo = LOW;top++->hi = HIGH;} while (0)
00317 #define POP(LOW,HIGH) do {LOW = (--top)->lo;HIGH = top->hi;} while (0)
00318 #define STACK_NOT_EMPTY (stack < top)
00319
00320
00321
00322 #define MAX_THRESH 4
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
00339
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349 static int gsort (int *base_ptr, int total_elems, intComparator cmp)
00350 {
00351
00352 struct stack_node { int *lo; int *hi; };
00353 int pivot_buffer;
00354 int max_thresh = MAX_THRESH;
00355
00356 if (total_elems > MAX_THRESH)
00357 {
00358 int *lo = base_ptr;
00359 int *hi = lo + (total_elems - 1);
00360 int *left_ptr;
00361 int *right_ptr;
00362 stack_node stack[STACK_SIZE];
00363 stack_node *top = stack + 1;
00364
00365 while (STACK_NOT_EMPTY)
00366 {
00367 {
00368 int *pivot = &pivot_buffer;
00369 {
00370
00371
00372
00373
00374
00375 int *mid = lo + ((hi - lo) >> 1);
00376
00377 if ((*cmp) (*mid, *lo) < 0)
00378 SWAP (mid, lo);
00379 if ((*cmp) (*hi, *mid) < 0)
00380 {
00381 SWAP (mid, hi);
00382 if ((*cmp) (*mid, *lo) < 0)
00383 SWAP (mid, lo);
00384 }
00385 *pivot = *mid;
00386 pivot = &pivot_buffer;
00387 }
00388 left_ptr = lo + 1;
00389 right_ptr = hi - 1;
00390
00391
00392
00393
00394 do
00395 {
00396 while ((*cmp) (*left_ptr, *pivot) < 0)
00397 left_ptr += 1;
00398
00399 while ((*cmp) (*pivot, *right_ptr) < 0)
00400 right_ptr -= 1;
00401
00402 if (left_ptr < right_ptr)
00403 {
00404 SWAP (left_ptr, right_ptr);
00405 left_ptr += 1;
00406 right_ptr -= 1;
00407 }
00408 else if (left_ptr == right_ptr)
00409 {
00410 left_ptr += 1;
00411 right_ptr -= 1;
00412 break;
00413 }
00414 }
00415 while (left_ptr <= right_ptr);
00416
00417 }
00418
00419
00420
00421
00422
00423
00424 if ((right_ptr - lo) <= max_thresh)
00425 {
00426 if ((hi - left_ptr) <= max_thresh)
00427 POP (lo, hi);
00428 else
00429 lo = left_ptr;
00430 }
00431 else if ((hi - left_ptr) <= max_thresh)
00432 hi = right_ptr;
00433 else if ((right_ptr - lo) > (hi - left_ptr))
00434 {
00435 PUSH (lo, right_ptr);
00436 lo = left_ptr;
00437 }
00438 else
00439 {
00440 PUSH (left_ptr, hi);
00441 hi = right_ptr;
00442 }
00443 }
00444 }
00445
00446
00447
00448
00449
00450
00451
00452
00453 {
00454 int *end_ptr = base_ptr + 1 * (total_elems - 1);
00455 int *run_ptr;
00456 int *tmp_ptr = base_ptr;
00457 int *thresh = (end_ptr < (base_ptr + max_thresh))?
00458 end_ptr : (base_ptr + max_thresh);
00459
00460
00461
00462
00463
00464 for (run_ptr = tmp_ptr + 1; run_ptr <= thresh; run_ptr += 1)
00465 if ((*cmp) (*run_ptr, *tmp_ptr) < 0)
00466 tmp_ptr = run_ptr;
00467
00468 if (tmp_ptr != base_ptr)
00469 SWAP (tmp_ptr, base_ptr);
00470
00471
00472
00473
00474 for (run_ptr = base_ptr + 1; (tmp_ptr = run_ptr += 1) <= end_ptr; )
00475 {
00476
00477 while ((*cmp) (*run_ptr, *(tmp_ptr -= 1)) < 0)
00478 ;
00479
00480 if ((tmp_ptr += 1) != run_ptr)
00481 {
00482 int *trav;
00483
00484 for (trav = run_ptr + 1; --trav >= run_ptr;)
00485 {
00486 int c = *trav;
00487 int *hi, *lo;
00488
00489 for (hi = lo = trav; (lo -= 1) >= tmp_ptr; hi = lo)
00490 *hi = *lo;
00491 *hi = c;
00492 }
00493 }
00494
00495 }
00496 }
00497 return 1;
00498 }